AI Insights · Timothy · April 2022
Top 5 Basketball Games on iOS in the UK - Q1 2022
Discover the performance trends of the top 5 basketball games on iOS in the UK during Q1 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 basketball games on iOS in the United Kingdom demonstrated varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Mini Basketball from Miniclip.com saw a significant increase in weekly downloads, starting at 234 at the end of February, peaking at over 31K in mid-March, and ending the quarter with around 12.8K. The game's weekly revenue mirrored this trend, beginning with a modest $13 and climbing to around $3.5K by the third week of March, before settling at approximately $2.8K. Active users followed a similar pattern, rising from 201 to over 40K in mid-March and then decreasing to about 22K by the end of the quarter.
Flipper Dunk by Rollic Games had a consistent performance with weekly downloads ranging from 2.6K to 5.8K throughout the quarter. Revenue remained relatively low but stable, hovering around $40 to $50 towards the end of March. Active users fluctuated slightly, starting at 20.3K at the end of December and ending at 20.1K by the end of March.
Basketball Arena - Sports Game from MASOMO LIMITED experienced a varied trend in weekly downloads, starting at 5.7K at the end of December and peaking at 7.6K in mid-March, before closing the quarter at 6.6K. Revenue showed some fluctuations, starting at $1K and reaching a peak of $1.5K in early February, then stabilizing around $1K. Active users showed a steady increase, starting at 19.5K and peaking at 21.2K in mid-March, ending the quarter at 20.2K.
Cross'em All by Joygame Oyun ve Teknoloji A.S. had a strong start in weekly downloads, beginning at 1.5K in early January and peaking at 9.2K in mid-February. However, downloads decreased to around 2.6K by the end of March. Active users followed this trend, starting at 1.1K and peaking at over 10K in mid-February before declining to approximately 3.5K by the quarter's end.
NBA 2K Mobile Basketball Game from 2K showed steady performance in weekly downloads, ranging from 2.7K to 4.9K. Revenue remained robust, starting at $5.6K in late December, peaking at $5.5K at the end of March, and maintaining an average around $4.5K. Active users remained relatively stable, starting at 12.6K and ending the quarter at 9.7K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.